This course will examine contemporary trends in theorizing digital media with particular attention given to software and the video game as new media texts. The semester will be divided into two units. The first unit will address theories of code and software. We will discuss the concept of “software studies” in relation to traditional media studies, and investigate how code and software can be examined as aesthetic and political texts. Through an examination of code and semiotics, software and ideology, and critiques of particular software programs, we will lay a theoretical foundation for the investigation of our second unit: video games. Following the rise of the “serious game movement” we will investigate the emergence of political games, persuasive games, simulation games, newsgames, art games, etc., in relation to the theoretical Concepts we developed while analyzing Software and code.

Wednesday, April 2, 2008

Cynicism and Social Realism

Earlier this week Melanie examined the ways in which an assumed though unarticulated liberal ideaology was at work in Bogost's writing. In reading Galloway I was struck by the fact that his notion of Social Realism was necessarily critical. Galloway makes an illuminating assumption in crafting his concept of Social Realism.

In discussing Bazin's notion of realism Galloway inserts his own telling interpretation. Galloway claims that realism for Bazin "approximates the basic phenomenological qualities of the real world." This is a pretty logical assertion.

It gets problematic when Galloway defines "real life" as not simply a visual representation but also "real life in all its dirty details, hopeful desires, and abysmal defeats." This vision of real life is terrifyingly cynical yet, it forms the basis for Galloway's conception of Socail Realism. It is peculiar that the details of life must be "dirty." That desires should be "hopeful" hardly discounts the fact that the represent a lack in the first place. It seems cynical hyperbole to claim that all defeats should be abysmal. This notion of the real is problematic. I'm sure many people would concieve of the "real" in cheerier terms. Even for the marginalized and oppressed does life not also contain fulfillment? Success? Delightful details?

Galloway goes on to claim that "Because of this [realism as a phenomenological approximation of a dirty, defeated and at best hopeful real world] realism often arrives in the guise of social critique." It is out of this cynicism that Galloway can go on and explicitly tie realism with social critique, going so far as to claim that "the realist game designer" must "capture the social realities of the disenfranchised" (84). This claim that realism must be critical stems from a view that a realistic representation of life is necessarily negative because life itself is inherently grim. While I think the notion of social realism is highly promising, I do think that some of Galloway's assertions about how oppression and realism are causally linked is worthy of a second look.

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