In following last week’s discussion on gender gaming and the relationship between the player and the avatar, I decided to analyze the most recent installment in Nancy Drew PC game serious: The Legend of the Crystal Skill. The company (Her Interactive) that developed the game, so perfectly fits the “entrepreneurial female” run company described in the Jenkins and Cassel article (and its leaders are quoted several times in the articles) that I was very curious to see an implementation of the a “girl game” at the hands of females developers.
From the website: “The games appeal to girls' natural curiosity and problem-solving skills by placing them in the role of Nancy Drew, where they encounter puzzles, brainteasers and a cast of characters straight out of the classic detective series.”
Gameplay Quick-Overview:
The gameplay is based on the explorative first-person style made famous by Myst in 1993. The player navigates a series of semi-static screens looking for active items and solving mini-games and puzzles to progress through the story with some cut-scenes in-between. Despite the statement above implying that puzzle solving is gendered gameplay, in itself, the gameplay seems “gender neutral” or rather it conformed to a traditional unmarked playing style that was naturalized in the genre.
Gendered Characters?
It is important to note that we never see these characters in-game, their appearance is a left to be manifested by the player. I feel this is done impart to engross the player in the game and in part a safety mechanism against introducing more avenues for possible gender stereotyping.
Nancy Drew: The player assumes the roles of the teen female detective Nancy Drew, (the game tag line is “imagine you as Nancy Drew”). In the game, she travels to
Her equipment does not screen “girly” either, she carries a phone, a backpack (not a purse), and a notebook that she fills with observations, no lipstick or compact for this girl!
Ned: The relationship with Ned is not heavily touched upon in the game, there is a sentence here and there that implies that there is a long standing relationship between the two, but unless you have prior awareness of the back story, he is not confirmed as her boyfriend. Our interaction with Ned is limited to our ability to call him, but in that there is a disturbing revelation: he is a looming male caretaker that emerges as the player struggles through the trickiest of the puzzles and has not yet given up enough of their dignity to console an online walkthrough. Ned not only listens to the progress of investigation, but with no prior knowledge himself, can provide frightenly knowledgeable hints at how to solve the difficult puzzles in the game, often noting places and items that you have not yet explored or communicated their existence to him. Not only is a disturbing break from the narrative, it also is negating a bit to the independent character of Nancy Drew to have a boyfriend who has the answer to the entire puzzle and is just letting her play along.
Bess: Bess is
Conclusion
While the gameplay doesn’t break any new grounds, I think that this game compared to the other gendered games we played, makes best strides towards creating a comfortable environment for female gamers without gendering the gameplay narrative and or reinforcing stereotypes.
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