This course will examine contemporary trends in theorizing digital media with particular attention given to software and the video game as new media texts. The semester will be divided into two units. The first unit will address theories of code and software. We will discuss the concept of “software studies” in relation to traditional media studies, and investigate how code and software can be examined as aesthetic and political texts. Through an examination of code and semiotics, software and ideology, and critiques of particular software programs, we will lay a theoretical foundation for the investigation of our second unit: video games. Following the rise of the “serious game movement” we will investigate the emergence of political games, persuasive games, simulation games, newsgames, art games, etc., in relation to the theoretical Concepts we developed while analyzing Software and code.

Wednesday, March 5, 2008

I really enjoyed, if am confused by, Galloway’s discussion of fetishism. He writes on page 319 that he is posing software as “an example of technical transcoding without figuration that nevertheless coexists with an exceedingly high level of ideological fetishism and misrecognition.” Drawing from Chun, he writes that “Software is based on fetishistic logic” and then poses the idea that perhaps it is an allegory for fetishistic logic instead. From Marx, he writes that fetishism is perceiving value in something that has none. Then he goes on to write that fetishism is derived from an empirical (he reads this to mean “technical”) set of relations and thus, he concludes, a dialectic of technical transcoding and fetishistic abstraction has existed since the start (319). He then poses one of the central ideas of his paper, that the relationship between software and ideology is best understood as an allegorical one in which “ideological contradictions of technical transcoding and fetishistic abstraction” are resolved within the software itself (319). His justification for this comes much later when he argues that software-as-allegory can only be understood in the “larger social context” as software’s dialectical movement between “fluidity and fixity” is the same as the “political problem” posed by ideology (327). Its forced divorcement between the poetic and the functional are, he writes, a “projection” of the “agonizing scars of fragmentation” of social life (327). I am having trouble placing fetishism in terms of allegory — in what way exactly are technical transcoding and fetishistic abstraction (of ideology) resolved within software? How are the dialectics of poetic/functional, private/public, fulitidy/fixity related to the “original” dialectic of transcoding/fetishistic abstraction? How exactly is Galloway using and defning the central term “ideological fetishism”? Do we agree with his definition of fetish as contrary to technological transcoding?

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