This course will examine contemporary trends in theorizing digital media with particular attention given to software and the video game as new media texts. The semester will be divided into two units. The first unit will address theories of code and software. We will discuss the concept of “software studies” in relation to traditional media studies, and investigate how code and software can be examined as aesthetic and political texts. Through an examination of code and semiotics, software and ideology, and critiques of particular software programs, we will lay a theoretical foundation for the investigation of our second unit: video games. Following the rise of the “serious game movement” we will investigate the emergence of political games, persuasive games, simulation games, newsgames, art games, etc., in relation to the theoretical Concepts we developed while analyzing Software and code.

Monday, March 10, 2008

Code, Games and Skillz

I throughly appreciated Aarseth's discussion of the level of skill a game analyst should bring to the scholarly interpretation and analysis of games. As he says "For the playing analyst, the question of which position and stratum to attain is a question of skills, experience, ethics, motivation, and time. Although expert and innovative play are always hard and sometimes impossible to reach, they do imply that the (successful) analyst has understood the gameplay and the game rules better than others."

Throughout our discussion of the role of software and code I naggingly wonder at how my almost total lack of programming skills affected my reading and interpretation of the theory of code. While none of our readings address this issue in particular (that I recall at least) I read recently, though I forget exactly where, that Friedrich Kittler has made the claim that all students (sciences and humanities alike) should know at least 2 programming language. Aarseth's examination of how skill affects gaming reflects back on our discussions of code.

I was a little disappointed that Galloway didn't explicitly discuss this in his article. However I was very pleased to see our good friend Lev Manovich weight in on the manner, by way of the blurb on the back cover of Galloway's book. Lev lets us know that "Galloway is both a leading media scholar and an expert video game player, and this gives Gaming its special edge." Here Manovich is not so subtly conflating the strength of Galloway's analysis with his skills as a gamer.

I am at least comforted to know that in our upcoming discussions on games I have ample experience, in stark contrast to the sometimes overwhelming realm of code.

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