This course will examine contemporary trends in theorizing digital media with particular attention given to software and the video game as new media texts. The semester will be divided into two units. The first unit will address theories of code and software. We will discuss the concept of “software studies” in relation to traditional media studies, and investigate how code and software can be examined as aesthetic and political texts. Through an examination of code and semiotics, software and ideology, and critiques of particular software programs, we will lay a theoretical foundation for the investigation of our second unit: video games. Following the rise of the “serious game movement” we will investigate the emergence of political games, persuasive games, simulation games, newsgames, art games, etc., in relation to the theoretical Concepts we developed while analyzing Software and code.

Tuesday, February 12, 2008

I Dis-Agre

In “Surveillance and Capture,” Agre makes the distinction between surveillance and capture. Writing that “surveillance is a cultural phenomenon,” he argues that the surveillance model of privacy derives from historical experiences such as secret police. The alternative, the “capture model,” he argues, is predicated on linguistic metaphors for human activities as well as structural metaphors.
Towards the end of his argument, he writes (speculatively) that according to Ciborra’s theory of “transaction costs,” information technology, when “applied accordance with the capture model,” by accelerating the reduction of ambiguity in market-interaction, can reduce transaction costs through defining more clearly relationships between economic actors (753-754). It can also reduce, he argues, information costs because of the “grammars” that it can impose upon an organization’s activities (which, he writes, structure the relationship among the organizational members). What exactly is Agre’s theory of political economy of captured information and commodifed information? As information becomes a commodity within a market economy, as Agre writes, it is possible to think of captured information as a commodity. He then writes that captured information is simultaneously product and representation of the human activities on which it is imposed (755). Capture, he writes, by imposing “previously unformalized activities” prepares them for the transition to market-based relationships.
Earlier in his essay he raises some interesting questions about truth and information, writing that information is presumed to be true because of the historical way in which computers have been used, not because of any existing/real properties of computers (745). What is the relationship between truth, commodified information, captured information, and the political economy of captured information?

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