This course will examine contemporary trends in theorizing digital media with particular attention given to software and the video game as new media texts. The semester will be divided into two units. The first unit will address theories of code and software. We will discuss the concept of “software studies” in relation to traditional media studies, and investigate how code and software can be examined as aesthetic and political texts. Through an examination of code and semiotics, software and ideology, and critiques of particular software programs, we will lay a theoretical foundation for the investigation of our second unit: video games. Following the rise of the “serious game movement” we will investigate the emergence of political games, persuasive games, simulation games, newsgames, art games, etc., in relation to the theoretical Concepts we developed while analyzing Software and code.

Wednesday, February 13, 2008

Capture as Surveillance

While Surveillance in a "Big Brother" sense is easy to visualize and identify the negative implications of, the Capture model seems to achieve the same level of surveillance with regards to notable moves on the internet (items purchased, conversations through email, websites visited). Is the fact we do not see the physical face of a "Big Brother" the main reason we as a society do not object to the capture/surveillance capabilities of the internet? Are most people simply enamored with the abilities to communicate on the internet and not thinking of where the information they give can be logged? While most people are aware of viruses and what spyware can do, they do not think of those in power of social networking sites (facebook, myspace) and the "private" information they post on them. While it becomes more and more normal to (and strange not to) conduct business and socialize on the internet, it becomes more and more normal for all of these activities to be logged. Since these logs can be monitored and accessed by someone in power, the Big Brother seems to exist in the modern capture model.

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